load(named:in:)
Returns a texture resource by synchronously loading it from a bundle.
Declaration
@MainActor @preconcurrency static func load(named name: String, in bundle: Bundle? = nil) throws -> TextureResourceParameters
- name:
The name of the resource. The filename extension is optional.
- bundle:
The bundle to search for the resource. Use
nilto indicate the app’s bundle.
Return Value
The loaded resource.
Discussion
Loading a TextureResource with this method blocks the main actor because it’s synchronous, so only call it from a command-line application. The method can stall a regular app, which makes it visibly hitch, and the system terminates an app if its UI becomes unresponsive. See init(named:in:) for an example that demonstrates how to safely load content.
This method loads the image that the URL specifies, and creates a texture resource from it. The method blocks until it finishes loading the image and creating the texture resource. RealityKit automatically creates a resource name based on the name and bundle values.
RealityKit uses the resource name to identify texture resources, and to match texture resources between networked peers. Specify a unique resource name for each texture resource you load or generate.