---
title: TextureSamplingQuality.low
framework: realitykit
role: symbol
role_heading: Case
platforms: [iOS 27.0+, iPadOS 27.0+, tvOS 27.0+, visionOS 27.0+]
path: realitykit/texturesamplingquality/low
---

# TextureSamplingQuality.low

Low sampling rates can result in higher noise in high-frequency areas and banding in low-frequency gradients.

## Declaration

```swift
case low
```

## See Also

### Specifying the sampling quality

- [TextureSamplingQuality.normal](realitykit/texturesamplingquality/normal.md)
- [TextureSamplingQuality.high](realitykit/texturesamplingquality/high.md)
- [TextureSamplingQuality.veryHigh](realitykit/texturesamplingquality/veryhigh.md)
