---
title: color
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/unlitmaterial/color
---

# color

The material’s base color.

## Declaration

```swift
var color: UnlitMaterial.BaseColor { get set }
```

## Discussion

Discussion note: The blending mode of UnlitMaterial materials should be configured explicitly with the blending property for transparent or translucent surfaces.  The opaque mode is used when unset.

## See Also

### Configuring base color

- [baseColor](realitykit/unlitmaterial/basecolor-swift.property.md)
