---
title: Processing HDR images with Metal
framework: metal
role: sampleCode
role_heading: Sample Code
path: sample-code/metal/processing-hdr-images-with-metal
---

# Processing HDR images with Metal

Implement a post-processing pipeline using the latest features on Apple GPUs.

## Overview

Overview note: This sample code project is associated with WWDC21 session 10161: Explore HDR rendering with EDR, and WWDC20 session 10602: Harness Apple GPUs with Metal.

## See Also

### High dynamic range content

- [Displaying HDR content in a Metal layer](metal/displaying-hdr-content-in-a-metal-layer.md)
- [Determining support for EDR values](metal/determining-support-for-edr-values.md)
- [Using color spaces to display HDR content](metal/using-color-spaces-to-display-hdr-content.md)
- [Using system tone mapping on video content](metal/using-system-tone-mapping-on-video-content.md)
- [Performing your own tone mapping](metal/performing-your-own-tone-mapping.md)
- [Implementing tone mapping on reference displays](metal/implementing-tone-mapping-on-reference-displays.md)
