Rendering reflections in real time using ray tracing
Implement realistic real-time lighting by dynamically generating reflection maps by encoding a ray-tracing compute pass.
Overview
This sample code project relates to multiple WWDC sessions, including:
Configure the sample code project
To run this sample app, you need the following:
A Mac with macOS 13 or later, and Xcode 15.3 or later
An iOS device with iOS 16 or later