Rendering a windowed game in stereo
Bring an iOS or iPadOS game to visionOS and enhance it.
Overview
This sample shows how to render a Metal app in a window on visionOS, with stereoscopy, head tracking, Rendering at different rasterization rates, and a 3D frame around the window. The starting app is the Rendering a scene with deferred lighting in Swift for iOS, iPadOS, and macOS.
Configure the sample code project
This project requires an Apple Vision Pro, and cannot be run in the simulator.