run(_:)
Creates an action that executes a block.
Declaration
class func run(_ block: @escaping @Sendable (SCNNode) -> Void) -> SCNActionParameters
- block:
The block to run. The block takes a single parameter:
- node
The node on which the action is running.
Return Value
A new action object.
Discussion
When the action executes, SceneKit calls the block. This action takes place instantaneously.
This action is not reversible; the reverse action executes the same block.