---
title: unhide()
framework: scenekit
role: symbol
role_heading: Type Method
path: scenekit/scnaction/unhide()
---

# unhide()

Creates an action that ensures a node is not hidden.

## Declaration

```swift
class func unhide() -> SCNAction
```

## Return Value

Return Value A new action object.

## Discussion

Discussion When the action executes, the node’s isHidden property is set to false. This action is reversible; the reverse is equivalent to the hide() action.

## See Also

### Creating Actions That Change a Node’s Visibility

- [hide()](scenekit/scnaction/hide().md)
