runAction(_:completionHandler:)
Adds an action to the list of actions executed by the node. SceneKit calls the specified block when the action completes.
Declaration
func runAction(_ action: SCNAction, completionHandler block: (@Sendable () -> Void)? = nil)func runAction(_ action: SCNAction) asyncParameters
- action:
The action to be performed.
- block:
A completion block that SceneKit calls when the action completes.
Discussion
The new action is processed the next time SceneKit prepares to render a frame.
SceneKit calls your block after the action’s duration is complete. For example, in a game you could use this method to show a Game Over message after performing a fade-out action on a node that displays a player character.