---
title: reverbBlend
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnaudiosource/reverbblend
---

# reverbBlend

The default blend of blend of unmodified and reverb-processed (also called dry and wet) audio for playback of the audio source.

## Declaration

```swift
var reverbBlend: Float { get set }
```

## Discussion

Discussion This property determines the default reverb blend for when a source begins playing. To vary the reverb blend during playback through an SCNAudioPlayer object, use the player’s audioNode property to access real-time audio controls.

## See Also

### Setting Default Playback Parameters

- [volume](scenekit/scnaudiosource/volume.md)
- [rate](scenekit/scnaudiosource/rate.md)
- [loops](scenekit/scnaudiosource/loops.md)
- [shouldStream](scenekit/scnaudiosource/shouldstream.md)
