Contents

SCNBufferFrequency.perShadable

Execute the binding handler once for each frame, for each node, for each material or geometry to be rendered using the shader.

Declaration

case perShadable

Discussion

Use this option when the contents of the buffer should be specific to each geometry or material whose program property is set to this shader. For example, a material-specific buffer might contain information to be used in animating a texture.

See Also

Constants