---
title: saturation
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scncamera/saturation
---

# saturation

An adjustment factor to apply to the overall color saturation of the rendered scene.

## Declaration

```swift
var saturation: CGFloat { get set }
```

## Discussion

Discussion A value of 1.0 (the default) leaves scene colors unchanged. Greater values result in oversaturated colors, and a value of 0.0 makes the rendered scene entirely grayscale. To enable this behavior, you must first enable the wantsHDR setting.

## See Also

### Adjusting Rendered Colors

- [contrast](scenekit/scncamera/contrast.md)
- [colorGrading](scenekit/scncamera/colorgrading.md)
