radius
The radius of the cylinder’s circular cross section. Animatable.
Declaration
var radius: CGFloat { get set }Discussion
The cylinder is centered in its local coordinate system. For example, a cylinder of radius 5.0 extends from -5.0 to 5.0 along the x- and z-axes. The default radius is 0.5. A radius of zero or less creates an empty geometry.
You can animate changes to this property’s value. See Animating SceneKit Content.