---
title: reflectivity
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnfloor/reflectivity
---

# reflectivity

The intensity of the scene’s reflection on the floor. Animatable.

## Declaration

```swift
var reflectivity: CGFloat { get set }
```

## Discussion

Discussion If this property’s value is greater than zero, SceneKit renders a reflection for all contents of the scene located above the floor. A lower reflectivity causes the rendered reflection to appear with less intensity, allowing the floor’s material to be more visible. At higher reflectivity values, the rendered reflection appears with greater intensity than the floor’s own material. The default reflectivity is 0.25. You can animate changes to this property’s value. See Animating SceneKit Content.

## See Also

### Adding Reflections to a Floor

- [reflectionFalloffEnd](scenekit/scnfloor/reflectionfalloffend.md)
- [reflectionFalloffStart](scenekit/scnfloor/reflectionfalloffstart.md)
- [reflectionResolutionScaleFactor](scenekit/scnfloor/reflectionresolutionscalefactor.md)
- [reflectionCategoryBitMask](scenekit/scnfloor/reflectioncategorybitmask.md)
