init(textureCoordinates:)
Creates a geometry source from an array of texture coordinate points.
Declaration
@nonobjc convenience init(textureCoordinates: [CGPoint])Parameters
- textureCoordinates:
An array of points, each of which represents a texture coordinate pair for the geometry source.
Return Value
Discussion
SceneKit converts this data to its own format to optimize rendering performance. To read the converted data, examine the properties of the created SCNGeometrySource object.
To create a custom SCNGeometry object from the geometry source, use the init(sources:elements:) method.