vertex
The semantic for vertex position data.
Declaration
static let vertex: SCNGeometrySource.SemanticDiscussion
For a geometry source, this semantic identifies data containing the positions of each vertex in the geometry. If you create a custom geometry using the init(sources:elements:) method, you must provide a geometry source for this semantic.
For a custom shader program, you use this semantic to bind SceneKit’s vertex position data to an input attribute of the shader.
Vertex position data is typically an array of three- or four-component vectors.