---
title: screenSpaceRadius
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnlevelofdetail/screenspaceradius
---

# screenSpaceRadius

The maximum radius (in pixels) of the geometry’s bounding sphere for this level of detail to appear.

## Declaration

```swift
var screenSpaceRadius: CGFloat { get }
```

## Discussion

Discussion When rendering a geometry with associated levels of detail, SceneKit calculates the radius in pixels of the circle covered by a geometry’s bounding sphere, then renders the geometry for the SCNLevelOfDetail object with the smallest radius parameter larger than that circle.

## See Also

### Inspecting a Level of Detail

- [geometry](scenekit/scnlevelofdetail/geometry.md)
- [worldSpaceDistance](scenekit/scnlevelofdetail/worldspacedistance.md)
