---
title: wrapT
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnmaterialproperty/wrapt
---

# wrapT

The wrapping behavior for the T texture coordinate.

## Declaration

```swift
var wrapT: SCNWrapMode { get set }
```

## Discussion

Discussion Wrapping modes determine texture mapping behavior for cases where a material’s texture coordinates extend outside the range from 0.0 to 1.0. For example, if you use the contentsTransform property to shrink a texture relative to the surface of a geometry, you use the wrap mode properties to determine whether the texture repeats across the surface. The T texture coordinate measures the vertical axis of a texture image, increasing from 0.0 at the bottom of the image to 1.0 at the top. The default wrap mode is SCNWrapMode.clamp. See SCNWrapMode for available modes and their effects.

## See Also

### Configuring Texture Mapping Attributes

- [contentsTransform](scenekit/scnmaterialproperty/contentstransform.md)
- [wrapS](scenekit/scnmaterialproperty/wraps.md)
- [SCNWrapMode](scenekit/scnwrapmode.md)
- [minificationFilter](scenekit/scnmaterialproperty/minificationfilter.md)
- [magnificationFilter](scenekit/scnmaterialproperty/magnificationfilter.md)
- [mipFilter](scenekit/scnmaterialproperty/mipfilter.md)
- [SCNFilterMode](scenekit/scnfiltermode.md)
- [maxAnisotropy](scenekit/scnmaterialproperty/maxanisotropy.md)
- [mappingChannel](scenekit/scnmaterialproperty/mappingchannel.md)
- [borderColor](scenekit/scnmaterialproperty/bordercolor.md)
