Contents

addAudioPlayer(_:)

Adds the specified auto player to the node and begins playback.

Declaration

func addAudioPlayer(_ player: SCNAudioPlayer)

Parameters

  • player:

    An audio player object.

Discussion

Positional audio effects from a player attached to a node are based on that node’s position relative to the audioListener position in the scene.

After playback has completed, SceneKit automatically removes the audio player from the node.

See Also

Working with Positional Audio