Contents

addParticleSystem(_:)

Attaches a particle system to the node.

Declaration

func addParticleSystem(_ system: SCNParticleSystem)

Parameters

  • system:

    A particle system.

Discussion

When attached to a node, a particle system’s emitter location follows that node as it moves through the scene. To instead attach a particle system to a location in the scene’s world coordinate space, use the corresponding method on SCNScene.

For details on particle systems, see SCNParticleSystem.

See Also

Working with Particle Systems