Contents

geometry

The geometry attached to the node.

Declaration

var geometry: SCNGeometry? { get set }

Discussion

A node can have only one geometry attached to it. To combine geometries so they can be controlled or animated together, create a node with no geometry and add other nodes to it.

Animating the node’s geometric properties can move, rotate, stretch and scale its geometry. For more advanced animations of a node’s geometry, use its morpher and skinner objects.

See Also

Managing Node Content