isPaused
A Boolean value that determines whether to run actions and animations attached to the node and its child nodes.
Declaration
var isPaused: Bool { get set }Discussion
The default value of this property is false, specifying that SceneKit should continuously update the node’s contents. Pausing a node pauses any running animations or actions. This property applies to the actions and animations attached to the node itself and those attached to any of its child or descendant nodes.