---
title: orientation
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/orientation
---

# orientation

The node’s orientation, expressed as a quaternion. Animatable.

## Declaration

```swift
var orientation: SCNQuaternion { get set }
```

## Discussion

Discussion The rotation, eulerAngles, and orientation properties all affect the rotational aspect of the node’s transform property. Any change to one of these properties is reflected in the others. You can animate changes to this property’s value. See Animating SceneKit Content.

## See Also

### Related Documentation

- [simdOrientation](scenekit/scnnode/simdorientation.md)

### Managing the Node’s Transform (SceneKit Types)

- [transform](scenekit/scnnode/transform.md)
- [position](scenekit/scnnode/position.md)
- [rotation](scenekit/scnnode/rotation.md)
- [eulerAngles](scenekit/scnnode/eulerangles.md)
- [scale](scenekit/scnnode/scale.md)
- [pivot](scenekit/scnnode/pivot.md)
