---
title: position
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/position
---

# position

The translation applied to the node. Animatable.

## Declaration

```swift
var position: SCNVector3 { get set }
```

## Discussion

Discussion The node’s position locates it within the coordinate system of its parent, as modified by the node’s pivot property. The default position is the zero vector, indicating that the node is placed at the origin of the parent node’s coordinate system. You can animate changes to this property’s value. See Animating SceneKit Content.

## See Also

### Related Documentation

- [simdPosition](scenekit/scnnode/simdposition.md)

### Managing the Node’s Transform (SceneKit Types)

- [transform](scenekit/scnnode/transform.md)
- [rotation](scenekit/scnnode/rotation.md)
- [eulerAngles](scenekit/scnnode/eulerangles.md)
- [orientation](scenekit/scnnode/orientation.md)
- [scale](scenekit/scnnode/scale.md)
- [pivot](scenekit/scnnode/pivot.md)
