---
title: removeAllParticleSystems()
framework: scenekit
role: symbol
role_heading: Instance Method
path: scenekit/scnnode/removeallparticlesystems()
---

# removeAllParticleSystems()

Removes any particle systems directly attached to the node.

## Declaration

```swift
func removeAllParticleSystems()
```

## See Also

### Working with Particle Systems

- [addParticleSystem(_:)](scenekit/scnnode/addparticlesystem(_:).md)
- [particleSystems](scenekit/scnnode/particlesystems.md)
- [removeParticleSystem(_:)](scenekit/scnnode/removeparticlesystem(_:).md)
