---
title: scale
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/scale
---

# scale

The scale factor applied to the node. Animatable.

## Declaration

```swift
var scale: SCNVector3 { get set }
```

## Discussion

Discussion Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is 1.0 in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s pivot property. You can animate changes to this property’s value. See Animating SceneKit Content.

## See Also

### Related Documentation

- [simdScale](scenekit/scnnode/simdscale.md)

### Managing the Node’s Transform (SceneKit Types)

- [transform](scenekit/scnnode/transform.md)
- [position](scenekit/scnnode/position.md)
- [rotation](scenekit/scnnode/rotation.md)
- [eulerAngles](scenekit/scnnode/eulerangles.md)
- [orientation](scenekit/scnnode/orientation.md)
- [pivot](scenekit/scnnode/pivot.md)
