---
title: simdLocalRight
framework: scenekit
role: symbol
role_heading: Type Property
path: scenekit/scnnode/simdlocalright
---

# simdLocalRight

The direction SceneKit treats as “right” in local space for all nodes.

## Declaration

```swift
class var simdLocalRight: simd_float3 { get }
```

## Discussion

Discussion No SceneKit features depend directly on this direction’s definition—it’s simply a natural consequence of recognizing “forward” and “up” directions for use with cameras, directional lighting, and relative orientation operations. This vector is always (1, 0, 0) for all nodes, but you can use this class property when it’s convenient to refer to directions symbolically.

## See Also

### Related Documentation

- [localRight](scenekit/scnnode/localright.md)

### Calculating Node-Relative Transforms

- [simdLocalUp](scenekit/scnnode/simdlocalup.md)
- [simdLocalFront](scenekit/scnnode/simdlocalfront.md)
- [simdWorldRight](scenekit/scnnode/simdworldright.md)
- [simdWorldUp](scenekit/scnnode/simdworldup.md)
- [simdWorldFront](scenekit/scnnode/simdworldfront.md)
