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simdLocalRight

The direction SceneKit treats as “right” in local space for all nodes.

Declaration

class var simdLocalRight: simd_float3 { get }

Discussion

No SceneKit features depend directly on this direction’s definition—it’s simply a natural consequence of recognizing “forward” and “up” directions for use with cameras, directional lighting, and relative orientation operations.

This vector is always (1, 0, 0) for all nodes, but you can use this class property when it’s convenient to refer to directions symbolically.

See Also

Related Documentation

Calculating Node-Relative Transforms