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simdRotate(by:aroundTarget:)

Changes the node’s position and orientation, relative to its current transform, through a rotation around the specified point in scene space.

Declaration

func simdRotate(by worldRotation: simd_quatf, aroundTarget worldTarget: simd_float3)

Parameters

  • worldRotation:

    The axis and angle of rotation to apply, in scene space, expressed as a quaternion.

  • worldTarget:

    The center point, in scene space, about which to rotate.

Discussion

The effects of this method are animatable; that is, calling this method during an implicit-animation transaction animates the rotation effect. (See Animating SceneKit Content.)

See Also

Related Documentation

Performing Node-Relative Operations