---
title: simdWorldOrientation
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/simdworldorientation
---

# simdWorldOrientation

The node’s orientation relative to the scene’s world coordinate space.

## Declaration

```swift
var simdWorldOrientation: simd_quatf { get set }
```

## Discussion

Discussion This quaternion isolates the rotational aspect of the node’s simdWorldTransform matrix, which in turn is the conversion of the node’s simdTransform from local space to the scene’s world coordinate space. That is, it expresses the difference in axis and angle of rotation between the node and the scene’s rootNode.

## See Also

### Related Documentation

- [worldOrientation](scenekit/scnnode/worldorientation.md)

### Managing Transforms in World Space

- [simdWorldTransform](scenekit/scnnode/simdworldtransform.md)
- [simdWorldPosition](scenekit/scnnode/simdworldposition.md)
