---
title: simdWorldRight
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/simdworldright
---

# simdWorldRight

The “right” (+X) direction vector relative to the node, expressed in world space.

## Declaration

```swift
var simdWorldRight: simd_float3 { get }
```

## Discussion

Discussion Reading this property is equivalent to reading the simdLocalRight class property and using the simdConvertVector(_:to:) or simdConvertVector(_:from:) method to convert that vector from the node’s local coordinate space to the scene’s world coordinate space.

## See Also

### Related Documentation

- [worldRight](scenekit/scnnode/worldright.md)

### Calculating Node-Relative Transforms

- [simdLocalRight](scenekit/scnnode/simdlocalright.md)
- [simdLocalUp](scenekit/scnnode/simdlocalup.md)
- [simdLocalFront](scenekit/scnnode/simdlocalfront.md)
- [simdWorldUp](scenekit/scnnode/simdworldup.md)
- [simdWorldFront](scenekit/scnnode/simdworldfront.md)
