---
title: simdWorldTransform
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/simdworldtransform
---

# simdWorldTransform

The world transform applied to the node.

## Declaration

```swift
var simdWorldTransform: simd_float4x4 { get set }
```

## Discussion

Discussion A world transform is the node’s coordinate space transform relative to the scene’s coordinate space. This transform is the concatenation of the node’s simdTransform property with that of its parent node, the parent’s parent, and so on up to the rootNode object of the scene.

## See Also

### Related Documentation

- [worldTransform](scenekit/scnnode/worldtransform.md)
- [parent](scenekit/scnnode/parent.md)

### Managing Transforms in World Space

- [simdWorldOrientation](scenekit/scnnode/simdworldorientation.md)
- [simdWorldPosition](scenekit/scnnode/simdworldposition.md)
