---
title: worldOrientation
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/worldorientation
---

# worldOrientation

The node’s orientation relative to the scene’s world coordinate space.

## Declaration

```swift
var worldOrientation: SCNQuaternion { get set }
```

## Discussion

Discussion This quaternion isolates the rotational aspect of the node’s worldTransform matrix, which in turn is the conversion of the node’s transform from local space to the scene’s world coordinate space. That is, it expresses the difference in axis and angle of rotation between the node and the scene’s rootNode.

## See Also

### Related Documentation

- [simdWorldOrientation](scenekit/scnnode/simdworldorientation.md)

### Managing Transforms in World Space (SceneKit Types)

- [worldTransform](scenekit/scnnode/worldtransform.md)
- [setWorldTransform(_:)](scenekit/scnnode/setworldtransform(_:).md)
- [worldPosition](scenekit/scnnode/worldposition.md)
