---
title: worldRight
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnnode/worldright
---

# worldRight

The “right” (+X) direction vector relative to the node, expressed in world space.

## Declaration

```swift
var worldRight: SCNVector3 { get }
```

## Discussion

Discussion Reading this property is equivalent to reading the localRight class property and using the convertVector(_:to:) or convertVector(_:from:) method to convert that vector from the node’s local coordinate space to the scene’s world coordinate space.

## See Also

### Related Documentation

- [simdWorldRight](scenekit/scnnode/simdworldright.md)

### Calculating Node-Relative Transforms (SceneKit Types)

- [localRight](scenekit/scnnode/localright.md)
- [localUp](scenekit/scnnode/localup.md)
- [localFront](scenekit/scnnode/localfront.md)
- [worldUp](scenekit/scnnode/worldup.md)
- [worldFront](scenekit/scnnode/worldfront.md)
