Contents

SCNParticleBirthLocation.volume

New particles can be created at any location within the volume of the emitter shape.

Declaration

case volume

Discussion

This value applies only when the emitterShape property specifies one of SceneKit’s built-in basic geometries (SCNPlane, SCNBox, SCNSphere, SCNPyramid, SCNCone, SCNCylinder, SCNCapsule, SCNTube, and SCNTorus).

See Also

Constants