---
title: SCNParticleSortingMode.projectedDepth
framework: scenekit
role: symbol
role_heading: Case
path: scenekit/scnparticlesortingmode/projecteddepth
---

# SCNParticleSortingMode.projectedDepth

Particles farther from the point of view (as measured using projected depth) are rendered before closer particles.

## Declaration

```swift
case projectedDepth
```

## Discussion

Discussion Typically you use this sorting mode in conjunction with the SCNParticleOrientationMode.billboardScreenAligned orientation mode.

## See Also

### Constants

- [SCNParticleSortingMode.none](scenekit/scnparticlesortingmode/none.md)
- [SCNParticleSortingMode.distance](scenekit/scnparticlesortingmode/distance.md)
- [SCNParticleSortingMode.oldestFirst](scenekit/scnparticlesortingmode/oldestfirst.md)
- [SCNParticleSortingMode.youngestFirst](scenekit/scnparticlesortingmode/youngestfirst.md)
