---
title: blendMode
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnparticlesystem/blendmode
---

# blendMode

The blending mode for compositing particle images into the rendered scene.

## Declaration

```swift
var blendMode: SCNParticleBlendMode { get set }
```

## Discussion

Discussion Together with the sortingMode property, blend modes affect the appearance of overlapping particle images when rendered. For possible blend modes, see SCNParticleBlendMode. The default value is SCNParticleBlendMode.additive.

## See Also

### Managing Particle Rendering

- [SCNParticleBlendMode](scenekit/scnparticleblendmode.md)
- [orientationMode](scenekit/scnparticlesystem/orientationmode.md)
- [SCNParticleOrientationMode](scenekit/scnparticleorientationmode.md)
- [sortingMode](scenekit/scnparticlesystem/sortingmode.md)
- [SCNParticleSortingMode](scenekit/scnparticlesortingmode.md)
- [isLightingEnabled](scenekit/scnparticlesystem/islightingenabled.md)
- [isBlackPassEnabled](scenekit/scnparticlesystem/isblackpassenabled.md)
