isLocal
A Boolean value that specifies whether the particle simulation runs in the local coordinate space of the node containing it.
Declaration
var isLocal: Bool { get set }Discussion
If false (the default), all positions, distances, and velocities in the particle system are in the scene’s world coordinate system. If true, the particle system runs in the local coordinate space of the node containing it.
Use this property to choose whether particles spawned by a moving emitter follow the system as it moves.