---
title: orientationMode
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnparticlesystem/orientationmode
---

# orientationMode

The mode defining whether and how particles may rotate.

## Declaration

```swift
var orientationMode: SCNParticleOrientationMode { get set }
```

## Discussion

Discussion A particle’s angle (or orientation) is independent from its direction of motion. For example, a smoke effect may use a small image of a cloud for each particle, which stays at the same angle as the smoke rises, but a snow effect may use an image that flips and rotates as each snowflake falls. For possible orientation modes, see SCNParticleOrientationMode. The default value is SCNParticleOrientationMode.billboardScreenAligned.

## See Also

### Managing Particle Rendering

- [blendMode](scenekit/scnparticlesystem/blendmode.md)
- [SCNParticleBlendMode](scenekit/scnparticleblendmode.md)
- [SCNParticleOrientationMode](scenekit/scnparticleorientationmode.md)
- [sortingMode](scenekit/scnparticlesystem/sortingmode.md)
- [SCNParticleSortingMode](scenekit/scnparticlesortingmode.md)
- [isLightingEnabled](scenekit/scnparticlesystem/islightingenabled.md)
- [isBlackPassEnabled](scenekit/scnparticlesystem/isblackpassenabled.md)
