---
title: particleColor
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnparticlesystem/particlecolor
---

# particleColor

The color of newly spawned particles. Animatable.

## Declaration

```swift
var particleColor: UIColor { get set }
```

```swift
var particleColor: NSColor { get set }
```

## Discussion

Discussion This color tints or shades the texture provided by the particleImage property. You can use this property to implement a range of many possible visual effects using the same artwork. For example, a small, blurry, white circle texture can be tinted yellow or orange to simulate fire, shaded gray or black to simulate smoke, or left alone to simulate falling snow. The default color is white, causing the particle image to appear without tint or shading. You can animate changes to this property’s value. See Animating SceneKit Content.

## See Also

### Specifying Particle Appearance

- [particleSize](scenekit/scnparticlesystem/particlesize.md)
- [particleSizeVariation](scenekit/scnparticlesystem/particlesizevariation.md)
- [particleColorVariation](scenekit/scnparticlesystem/particlecolorvariation.md)
- [particleImage](scenekit/scnparticlesystem/particleimage.md)
- [fresnelExponent](scenekit/scnparticlesystem/fresnelexponent.md)
- [stretchFactor](scenekit/scnparticlesystem/stretchfactor.md)
