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particleLifeSpan

The duration, in seconds, for which each particle is rendered before being removed from the scene. Animatable.

Declaration

var particleLifeSpan: CGFloat { get set }

Discussion

After each particle is spawned, it appears in the scene for a period of this duration before being removed from the scene. You can randomize the life spans of newly spawned particles with the particleLifeSpanVariation property.

The default value is 1.0 seconds.

You can animate changes to this property’s value. See Animating SceneKit Content.

See Also

Managing Particle Motion