---
title: size
framework: scenekit
role: symbol
role_heading: Type Property
path: scenekit/scnparticlesystem/particleproperty/size
---

# size

The width and height of the rendered particle image, in units of scene coordinate space.

## Declaration

```swift
static let size: SCNParticleSystem.ParticleProperty
```

## Discussion

Discussion This property’s value is a floating-point scalar (an NSNumber object for particle property controllers, or a single float value for particle event or modifier blocks). SceneKit renders particle images as square, so this value applies to both width and height. The particle system’s particleSize and particleSizeVariation properties determine the initial size for each particle.

## See Also

### Type Properties

- [angle](scenekit/scnparticlesystem/particleproperty/angle.md)
- [angularVelocity](scenekit/scnparticlesystem/particleproperty/angularvelocity.md)
- [bounce](scenekit/scnparticlesystem/particleproperty/bounce.md)
- [charge](scenekit/scnparticlesystem/particleproperty/charge.md)
- [color](scenekit/scnparticlesystem/particleproperty/color.md)
- [contactNormal](scenekit/scnparticlesystem/particleproperty/contactnormal.md)
- [contactPoint](scenekit/scnparticlesystem/particleproperty/contactpoint.md)
- [frame](scenekit/scnparticlesystem/particleproperty/frame.md)
- [frameRate](scenekit/scnparticlesystem/particleproperty/framerate.md)
- [friction](scenekit/scnparticlesystem/particleproperty/friction.md)
- [life](scenekit/scnparticlesystem/particleproperty/life.md)
- [opacity](scenekit/scnparticlesystem/particleproperty/opacity.md)
- [position](scenekit/scnparticlesystem/particleproperty/position.md)
- [rotationAxis](scenekit/scnparticlesystem/particleproperty/rotationaxis.md)
- [velocity](scenekit/scnparticlesystem/particleproperty/velocity.md)
