---
title: SCNPhysicsBodyType.dynamic
framework: scenekit
role: symbol
role_heading: Case
path: scenekit/scnphysicsbodytype/dynamic
---

# SCNPhysicsBodyType.dynamic

A physics body that can be affected by forces and collisions.

## Declaration

```swift
case dynamic
```

## Discussion

Discussion Use dynamic bodies for the elements of your scene that are moved by the physics simulation.

## See Also

### Constants

- [SCNPhysicsBodyType.static](scenekit/scnphysicsbodytype/static.md)
- [SCNPhysicsBodyType.kinematic](scenekit/scnphysicsbodytype/kinematic.md)
