---
title: SCNPhysicsBodyType.static
framework: scenekit
role: symbol
role_heading: Case
path: scenekit/scnphysicsbodytype/static
---

# SCNPhysicsBodyType.static

A physics body that is unaffected by forces or collisions and cannot move.

## Declaration

```swift
case `static`
```

## Discussion

Discussion Use static bodies to construct fixtures in your scene that other bodies need to collide with but that do not themselves move, such as floors, walls, and terrain.

## See Also

### Constants

- [SCNPhysicsBodyType.dynamic](scenekit/scnphysicsbodytype/dynamic.md)
- [SCNPhysicsBodyType.kinematic](scenekit/scnphysicsbodytype/kinematic.md)
