all
This is the default value for a physics body’s Collisionbitmask property.
Declaration
static var all: SCNPhysicsCollisionCategory { get }Discussion
With this collision mask, a physics body can collide with all other physics bodies.
This is the default value for a physics body’s Collisionbitmask property.
static var all: SCNPhysicsCollisionCategory { get }With this collision mask, a physics body can collide with all other physics bodies.