Contents

SCNPhysicsContactDelegate

Methods you can implement to respond when a contact or collision occurs between two physics bodies in a scene.

Declaration

protocol SCNPhysicsContactDelegate : NSObjectProtocol

Overview

To receive contact messages, you set the contactDelegate property of an SCNPhysicsWorld object. SceneKit calls your delegate methods when a contact begins, when information about the contact changes, and when the contact ends.

Topics

Responding to Contact Events

See Also

Collision and Contact Detection