Contents

SCNPhysicsShape.Option

Keys for the options dictionary used when creating a physics shape.

Declaration

struct Option

Discussion

When SceneKit creates a shape from a hierarchy of nodes containing multiple geometries, the keepAsCompound option takes precedence over the type option.

For example, if you have a node hierarchy containing several geometries, setting the the type option to boundingBox and the keepAsCompound option to true creates a shape that is a combination of several boxes. This approach can provide better simulation performance than converting the entire node hierarchy to a single concave polyhedron shape.

Topics

Type Properties

Initializers