---
title: type
framework: scenekit
role: symbol
role_heading: Type Property
path: scenekit/scnphysicsshape/option/type
---

# type

An option for selecting the level of detail at which to create shapes from geometry.

## Declaration

```swift
static let type: SCNPhysicsShape.Option
```

## Discussion

Discussion The value for this key is one of the constants listed in Shape Types. The default type is convexHull.

## See Also

### Type Properties

- [collisionMargin](scenekit/scnphysicsshape/option/collisionmargin.md)
- [keepAsCompound](scenekit/scnphysicsshape/option/keepascompound.md)
- [scale](scenekit/scnphysicsshape/option/scale.md)
- [SCNPhysicsShape.ShapeType](scenekit/scnphysicsshape/shapetype.md)
