---
title: motorMaximumForce
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnphysicssliderjoint/motormaximumforce
---

# motorMaximumForce

The maximum linear force that the joint can apply to its connected bodies, in newtons.

## Declaration

```swift
var motorMaximumForce: CGFloat { get set }
```

## Discussion

Discussion When you change the value of the motorTargetLinearVelocity property, the joint continuously applies a force of no greater than this magnitude until the bodies are moving at the target velocity. The default value is 1.0.

## See Also

### Applying Forces and Torques

- [motorTargetLinearVelocity](scenekit/scnphysicssliderjoint/motortargetlinearvelocity.md)
- [motorTargetAngularVelocity](scenekit/scnphysicssliderjoint/motortargetangularvelocity.md)
- [motorMaximumTorque](scenekit/scnphysicssliderjoint/motormaximumtorque.md)
