---
title: motorMaximumTorque
framework: scenekit
role: symbol
role_heading: Instance Property
path: scenekit/scnphysicssliderjoint/motormaximumtorque
---

# motorMaximumTorque

The maximum torque that the joint can apply to its connected bodies, in newton-meters.

## Declaration

```swift
var motorMaximumTorque: CGFloat { get set }
```

## Discussion

Discussion When you change the value of the motorTargetAngularVelocity property, the joint continuously applies a force of no greater than this magnitude until the bodies are rotating around the joint at the target angular velocity. The default value is 1.0.

## See Also

### Applying Forces and Torques

- [motorTargetLinearVelocity](scenekit/scnphysicssliderjoint/motortargetlinearvelocity.md)
- [motorMaximumForce](scenekit/scnphysicssliderjoint/motormaximumforce.md)
- [motorTargetAngularVelocity](scenekit/scnphysicssliderjoint/motortargetangularvelocity.md)
